1.1 Basic window template#
Hello Window with GLFW and GLAD#
Example of how to create a basic OpenGL application using GLFW for window management and GLAD for loading OpenGL function pointers. The code sets up an OpenGL context, creates a transparent window, and runs a simple render loop that clears the screen with a custom background color.
```cpp
// clang-format off
#include <glad/glad.h>
#include <GLFW/glfw3.h>
// clang-format on
#include <iostream>
// Include GLAD before GLFW to load all OpenGL function pointers
// Include GLFW for creating windows and handling user input
// Callback function for when the window is resized
void framebuffer_size_callback(GLFWwindow *window, int width, int height);
// Handles keyboard input (e.g., ESC to close)
void processInput(GLFWwindow *window);
// Window dimensions
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
int main() {
// Initialize GLFW library
glfwInit();
// Set the OpenGL version to 3.3
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
// Use the core profile (modern OpenGL, no legacy functions)
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE); // <-- transparencia
#ifdef __APPLE__
// On macOS, this is required for forward compatibility
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
// Create a windowed mode window and OpenGL context
GLFWwindow *window =
glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "JoshOpenGL", NULL, NULL);
// Check if window creation succeeded
if (window == NULL) {
std::cout << "Failed to create GLFW window" << std::endl;
glfwTerminate(); // Clean up and exit
return -1;
}
// Make the window the current OpenGL context
glfwMakeContextCurrent(window);
// Register callback function to adjust viewport when window is resized
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
// Initialize GLAD to load OpenGL function pointers
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
std::cout << "Failed to initialize GLAD" << std::endl;
return -1;
}
// -----------------------------
// Render loop (keeps running until the window should close)
// -----------------------------
while (!glfwWindowShouldClose(window)) {
// Handle input (e.g., check for ESC key)
processInput(window);
// Set the background color and clear the color buffer
glClearColor(0.0f, 0.0f, 0.0f, 0.8f); // RGB + Alpha
glClear(GL_COLOR_BUFFER_BIT); // Clear the screen with the color
// Swap front and back buffers (double buffering)
glfwSwapBuffers(window);
// Poll for and process events (keyboard, mouse, etc.)
glfwPollEvents();
}
// Clean up and close the application
glfwTerminate();
return 0;
}
// Handle user input: ESC key will close the window
void processInput(GLFWwindow *window) {
// Check if the ESC key is pressed
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS)
glfwSetWindowShouldClose(window, true); // Signal to close the window
}
// Callback function: executes when the window is resized
void framebuffer_size_callback(GLFWwindow *window, int width, int height) {
// Adjust the OpenGL viewport to the new window size
glViewport(0, 0, width, height);
}